I wrote previously about the creation of game systems, but I haven’t talked more about the running of game sessions – your classic GM role for role-playing games, although I could imagine other ways to do this, like Mafia Narrator (the classic game of finger-pointing and betrayal), or some sort of Hero Quest-esque run where I set up playthroughs that “basically” play themselves with the group.  In some senses this is like setting up a game day with friends, but I do enjoy putting together stories and worlds in the “shared storytelling” way and I haven’t done it in a while, specifically not from the angle of GM/Narrator.

I think the best way to do this, for people with very busy lives (like me!) is to plan a series of sessions (like three) in what many of us have called a “manyshot” (as opposed to “oneshot” for a single session).  In a 3-4 session game, you can do quite a bit of story development, and play a significant amount of “game” too, for RPGs.  It also ends up feeling episodic if people like it enough – you can always bring back a world/story again later.  This is kind of convincing me to consider what an episodic strategy board game might look like.

15. I resolve to run at least one “manyshot” game campaign of my own design (probably RPG), with an eye toward doing it episodically (so like three-four manyshots over the course of a year).